Site icon Kairos – By Brian Niemeier

The Gundam that Wasn’t

Syd Mead - Gundam Movie 1983

I’ve made no secret of my desire to make #AGundamForUS, but longtime reader Lee recently called my attention to a little-known failed Hollywood production that almost brought us a live-action Gundam movie in 1983.

But the most ambitious and obscure of these false starts came relatively early in the franchise’s history in 1983, before any proper sequels had been produced: a 1983 Hollywood-produced live-action Gundam film that would bring together the designs of visual futurist Syd Mead and CGI effects from the pioneering team behind The Last Starfighter.

The origin of that project can be traced further back to 1980, an eventful year for model kit manufacturer and Gundam series sponsor Bandai. That year saw 35-year-old Makoto Yamashina, eldest son of Bandai founder Naoto Yamashina, take over as company president. The younger and more aggressive Yamashina sought to operate Bandai in a way patterned more after an American company, going so far as to fire many of his father’s senior executives and replace them with younger people closer to his age.

It was also the year Bandai began releasing affordable ¥300 model kits based on the Mobile Suit Gundam series, and soon found they had a hit despite the show’s premature end. Nicknamed “Gunpla,” a portmanteau of “Gundam” and “plastic model,” their success kicked off the “Gunpla Boom” that would go on until the middle of the decade. Together with Gundam’s newfound popularity via subsequent re-airings, Gundam was able to rise from cancellation and make early strides toward the media and merchandising juggernaut it’s become. With the proven success of Gundam at home, Yamashina had his sights set on bringing the franchise to the American market with a feature film. In 1983, Bandai went to Hollywood.

Company representatives brought the property to Lion’s Gate Film, an independent film company founded by director Robert Altman (not to be confused with the contemporary Lionsgate Films, founded in 1998). Lion’s Gate hired screenwriter Chip Proser to write the screenplay, who agreed with the condition that he could he could make his directorial debut on the film. Readers may be more familiar with projects Proser was involved with in the latter half of the ‘80s; he handled the major page one rewrite of Top Gun (1986) and wrote the initial screenplay for the Martin Short sci-fi comedy Innerspace (1987). At the time, he was largely known as a script doctor specializing in science fiction and military scripts. Proser was flown out to Japan to meet with executives and see the source material (likely the compilation films). After about a week or so in Japan, he returned to the US and got to work putting together pre-production material.

Being a fan of artist Syd Mead, Proser was pleased to find out that he actually lived very close by and approached him to paint renderings of two scenes: one from the opening scene of the film where enemy mobile suits attack a space colony, and one of the climactic battle where the Gundam and its allies attack an enemy base. While Mead is now familiar to Gundam fans as the most prominent mechanical designer for the 1999 anime series Turn A Gundam, his involvement with the Lion’s Gate Project marks his first time working on the franchise in any capacity. In addition to his scene renderings, Mead also drafted mobile suit designs: a design of the Zaku II (referred to on the project as a “Zak”) created for the sake of CG modeling, and an unfinished piece depicting the Gundam’s head and torso.

Perhaps the projects most ambitious distinction was the idea to use CGI for the majority of its effects at a time when it was almost entirely unheard of to do so. What would a big-budget attempt at a CGI-animated mobile suit have looked like in the mid-’80s? The company consulted with this in mind was the only one that had accomplished anything like that: Digital Productions, the effects company then finishing up work on The Last Starfighter (1984), which boasted entirely CGI starfighter battles instead of traditional miniature work.

A Gundam movie written by the co-writer of Top Gun with effects by the team behind The Last Starfighter? Sign 1983 me up!

Sadly, it was not to be. No one’s sure exactly who’s to blame for the original Gundam movie deal falling through. It was likely a result of Bandai not having locked down all the rights yet. In any case, we can’t have nice things.

Then again, perhaps our luck is about to change.

Reminder: You can now get the mind-blowing conclusion to my acclaimed Soul Cycle in digital and paperback for less than the regular price print version. Same goes for the whole awesome series!

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