Site icon Kairos – By Brian Niemeier

Defusing the Pop Bomb

FF VII Remaster

Rivers of ink have been spilled in our corner of the counterculture scene about Cultural Ground Zero. For the uninitiated, that’s a shorthand description of the abrupt decline that struck Western entertainment right around 1997. The movie moguls, rock gods, and video game wizards who’d spent the 80s and 90s making one summer blockbuster, S-rank album, and instant classic game after another suddenly stopped.

The magic was gone. It took two bland, repetitive decades for us to realize it, but now there’s no denying that every legacy pop culture institution is in steep decline.

Since volumes have been written about how to contend with and even reverse the trend, today we’ll indulge in some fanciful speculation. It’s a gentle summer day–the perfect time to idly contemplate ‘what if’s.

Specifically, what if Ground Zero had never happened?

That’s a massive question encompassing any number of butterfly effect chains, so we’ll restrict this thought experiment to a trenchant representative example.

Alternate Timeline: Sega Stays in the Game

Real excerpt from official Sega magazine.

In the early 90s, upstart game company Sega enjoyed a meteoric rise that saw them go head-to-head with big dog Nintendo for console market dominance. With consummate businessman Tom Kalinske at the helm, Sega of America actually took the top spot from the Big N at one point.

The honeymoon wasn’t to last. Constant undermining from Sega of Japan, especially multiple ill-advised hardware blunders and a catastrophically botched console launch, lost the 32-bit generation for Sega and set them on their way out of the console market. Their player-centric, arcade-at-home ethos has been sorely missed ever since.

How they could have defused the bomb

Which might have been something like this:

But the sweetest plum to come out of the 64-bit Saturn pudding would have been the continued flowering of 2D gaming.  The few morsels that console gen did give us only ever hinted at what 32-bit 2D games could have accomplished. Trying to imagine player-centric, high production value 2D with no console Ground Zero boggles the mind.

It’s probably just as well, since we’ll never know what might have happened.

 

Yet every evil is allowed only that greater good may come of it. To see the restoration of mecha mil-SF, read my hit military thriller Combat Frame XSeed: S!

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